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Resident Evil 2

Resident Evil 2

Financial Spread Trading Back when Resident Evil 2 was first announced for the GameCube, many assumed that it would be remade to take advantage of the GCN's hardware; much like the first Resident Evil was. Unfortunately, Resident Evil 2 (along with Resident Evil 3) was announced to be a strait port from the previous version. This may have been a let down, but it was better than no RE2 at all. I, Sam Sauber, will be taking a look at just how this game stacks up to the rest of the GCN software out there.

Alright, there's no joking here; the game looks extremely dated. The low polygonal character models and blurry textures graphically just don't stack up to most of today's games. Now, that being said, the game looked magnificent for its time, it's just that what may have looked good then, doesn't look all that great five years later. The two-dimensional backgrounds don't even come close to the realism that is portrayed in the backgrounds of the Resident Evil remake. On top of that, the characters' physical animations look a bit corny and badly executed. Honest to goodness, the game looks like the Playstation original. Although the game's graphics don't make you look away in horror, they just make you chuckle at the technology of yesteryear. Another BIG problem I had is that they did not remove the "door sequences" in the game. For those of you who have never played a Resident Evil title, the "door sequences" are where you go into a first person mode and move through a door (or up a ladder/stairs). The reason for this sequence is to let the game load the next room. The only problem with that is: GameCube can load these rooms extremely fast; they could've easily been removed. This was a big mistake by Capcom; I really thought that the sequence would be removed. Thankfully, the game has a few CG cut scenes that are pretty cool to view. One of the main things in the Resident Evil series is instill fear into the player. Luckily, even with the dated graphics, the game still has its share of sudden scares.

Creator of Resident Evil DS, Minoru Nakai, France recently, saying that he is working with Capcom on a Nintendo Revolution project. However, Nakai said it the project is not part of the Resident Evil series. He did say, though, bound Resident Evil title. Even if the playability of Resident Evil 4 thus remains very good to my taste", Nakai explained, "we would clearly like to use the potential of the [Revolution controller], because the players could end up tired of the current type of play.

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